Professor – Motion Capture (MoCap) (COM 41573)

  • CompanyFanshawe
  • Job TypeEducation
  • Required ExperienceMinimum 10 years recent and relevant experience
  • Job TypeFull Time
  • Education / CredentialsMaster’s degree in a creative art/design program
  • ResumeRequired
  • Cover LetterRequired
  • Application Deadline10/23/2024

Job Description

Professor – Motion Capture (MoCap) (COM 41573)

School of Media and Digital Arts

Faculty of Creative Industries

 

Location: London

Employment Group: Faculty

Type of Position: Full-time

Hours of Work Per Week: 44

 

Closing Date:     Internal Close – October 16, 2024

                             External Close – October 23, 2024

 

Working at Fanshawe College

Fanshawe College is committed to the principles of hybrid work and may offer this option to employees whose work can be performed in an alternate location, without adverse impact to the operations of the College, inclusive of our Student and Staff experience. Confirmation of hybrid work options available to you will be clarified upon hire and may be subject to change based on the duties required of your position. Successful candidates will be required to perform work within Ontario and must be available to work on campus, as required.

 

The School of Media and Digital Arts is seeking a highly qualified and passionate professor to teach courses in Motion Capture (MoCap) for video game design and animation. The ideal candidate will be responsible for educating students on the integration of motion capture technology in film and gaming industries, along with hands-on practical applications in computer-generated character performance and animation.

A full-time Professor at Fanshawe College is responsible for providing academic leadership and for developing an effective learning environment for students. The successful candidate will teach courses in the School of Media and Digital Arts.

 

Key Responsibilities:

Teach courses in Motion Capture for Animation and Game Design.

  • Instruct students in the role and importance of motion capture within the film, TV, and gaming industries.
  • Provide training in simulating actor performances onto computer-generated characters using motion capture systems.
  • Lead students in animating facial performances through motion capture technology to enhance character realism.
  • Guide students through key tasks and stages within the motion capture production pipeline, including planning, shooting, data capture, clean-up, and final animation integration.
  • Mentor students in incorporating emerging technologies, such as virtual production and real-time rendering, into their animation and gaming projects.

Develop and enhance course curricula.

  • Create comprehensive lesson plans that balance theoretical knowledge and hands-on, practical experience.
  • Ensure course content stays up-to-date with industry trends and technological advancements.
  • Design assignments, projects, and assessments that promote creative thinking and technical skill development.

Supervise and mentor students on individual projects.

  • Provide feedback and guidance to students, encouraging creative and technical excellence in their work.
  • Assist students with troubleshooting software and hardware challenges related to motion capture and animation.

Collaborate with other faculty and departments.

  • Work closely with colleagues in animation, game design, film production, and computer science to promote interdisciplinary learning.
  • Contribute to departmental activities, such as curriculum development, research initiatives, and industry partnerships.

 

Engage in professional development and industry networking.

  • Stay current on advancements in motion capture technology, animation software, and the broader entertainment industry.
  • Establish connections with industry professionals to facilitate internships and job placement opportunities for students.

Approximate Start Date:  January 2, 2025

 

Salary: Determination of starting salaries is based on relevant teaching/occupational experience and relevant formal qualifications, supported with original transcripts from granting institutions. The salary scale is $73,079 to $126,689 along with a comprehensive benefit package.

 

Partial load or full-time academic staff presently employed with the College will be given first consideration in accordance with the Academic Collective Agreement.

 

While transcripts are not required for the interview, they are mandatory prior to any offer of employment.

 

Experience and Qualifications

GENERAL QUALIFICATIONS

  • Combination of excellent leadership and teaching skills with a strong commitment to academic excellence and student success
  • Excellent communicator
  • Strong interpersonal skills
  • Ability to relate effectively to a wide variety of learners from different backgrounds
  • Strong computer skills and familiarity with various technologies
  • Related industry work experience
  • Previous post-secondary teaching experience (hybrid and/or online delivery) and knowledge of curriculum design and student evaluations are assets

 

SPECIFIC QUALIFICATIONS

  • Master’s degree in a creative art/design program
  • Minimum 10 years recent and relevant experience
  • An equivalent combination of education and experience may be considered
  • Experience teaching Animation, Motion Capture, 3D Max, Blender, Maya, ZBrush, Photoshop
  • Familiarity in Character Anatomy; Creative Concept Design, Digital Sculpting/Painting, Character Design, Communication, Teamwork, Topology, Character Art · Modeling, Conceptual Art
  • Strong communication, organizational, and collaborative skills

 

Preferred Qualifications:

  • Experience in facial capture technologies, character rigging, and integrating performances in real-time engines
  • Knowledge of emerging technologies in animation and game development, such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI)
  • Published work, research, or projects in the areas of motion capture, animation, or game design
  • Active participation in industry events, conferences, and professional organizations
  • Extensive professional experience in motion capture for video games, animation, film, or a related industry
  • Expertise in motion capture technologies and software, including but not limited to systems like Vicon, OptiTrack, and MotionBuilder
  • Experience in teaching or mentoring students at the college level (preferred)

How to Apply

How to Apply:

For more information and how to apply, please visit the Fanshawe College website at:  https://jobs.fanshawec.ca/

We thank all applicants for their interest; however, only those selected for an interview will be acknowledged.

 

Fanshawe College is an equal opportunity employer.  We are committed to equity, value diversity, and welcome applicants from diverse backgrounds.

 

Fanshawe College provides accommodations to job applicants with disabilities throughout the hiring process. If a job applicant requires an accommodation during the application process or through the selection process, the hiring manager and the Recruitment Coordinator leading the recruitment will work with the applicant to meet the job applicant’s accommodation needs.